Would You Love Me If I Was A Worm

OUTCOME

Designed and illustrated a personal platformer game end to end — characters, obstacles, and a scoring loop with a genuinely high-stakes ending.

FEATURES

Character design, Game illustration, Level design

A platformer, for one player in particular

A personal game where the main character — my partner — works through three obstacles: planning an ideal date, avoiding the she-worm while collecting coins, and spending those coins on gifts the queen rates at the end. If the queen is happy with the proposed date and the gifts, she won't execute him.

Every asset is hand-illustrated. It is here because the range matters: the same hand that ships an AR design system for a park also draws this.

  • Platformer game title screen

    Platformer game title screen

  • Date-planning level

    Date-planning level

  • Coin-collecting level

    Coin-collecting level

  • Gift shop level

    Gift shop level

  • The queen's verdict

    The queen's verdict